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NasNas
An intuitive and beginner friendly 2D game framework for C++
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This is the complete list of members for ns::Inputs, including all inherited members.
| App (defined in ns::Inputs) | ns::Inputs | friend |
| get() -> Inputs & (defined in ns::detail::Singleton< Inputs >) | ns::detail::Singleton< Inputs > | static |
| getButton(const std::string &btn) -> sf::Keyboard::Key (defined in ns::Inputs) | ns::Inputs | static |
| getKeysDown() -> const std::vector< sf::Keyboard::Key > & (defined in ns::Inputs) | ns::Inputs | static |
| isKeyDown(const sf::Keyboard::Key &key) -> bool (defined in ns::Inputs) | ns::Inputs | static |
| isKeyPressed(const sf::Keyboard::Key &key) -> bool (defined in ns::Inputs) | ns::Inputs | static |
| isKeyReleased(const sf::Keyboard::Key &key) -> bool (defined in ns::Inputs) | ns::Inputs | static |
| operator=(const Singleton &)=delete (defined in ns::detail::Singleton< Inputs >) | ns::detail::Singleton< Inputs > | |
| operator=(Singleton &&)=delete (defined in ns::detail::Singleton< Inputs >) | ns::detail::Singleton< Inputs > | |
| setButton(const std::string &btn, const sf::Keyboard::Key &key) (defined in ns::Inputs) | ns::Inputs | static |
| Singleton()=default (defined in ns::detail::Singleton< Inputs >) | ns::detail::Singleton< Inputs > | protected |
| Singleton(const Singleton &)=delete (defined in ns::detail::Singleton< Inputs >) | ns::detail::Singleton< Inputs > | |
| Singleton(Singleton &&)=delete (defined in ns::detail::Singleton< Inputs >) | ns::detail::Singleton< Inputs > |
1.8.13