NasNas
An intuitive and beginner friendly 2D game framework for C++
|
This is the complete list of members for ns::ParticleSystem, including all inherited members.
emit(const sf::IntRect &rect, int nb, bool repeat=false) (defined in ns::ParticleSystem) | ns::ParticleSystem | |
emitBurst(const sf::IntRect &rect, int nb) (defined in ns::ParticleSystem) | ns::ParticleSystem | |
getGlobalBounds() const -> ns::FloatRect (defined in ns::ParticleSystem) | ns::ParticleSystem | |
getParticleCount() const -> unsigned (defined in ns::ParticleSystem) | ns::ParticleSystem | |
getPosition() const -> sf::Vector2f (defined in ns::ParticleSystem) | ns::ParticleSystem | |
onParticleCreate(Particle &particle)=0 (defined in ns::ParticleSystem) | ns::ParticleSystem | pure virtual |
onParticleUpdate(Particle &particle)=0 (defined in ns::ParticleSystem) | ns::ParticleSystem | pure virtual |
ParticleSystem()=default (defined in ns::ParticleSystem) | ns::ParticleSystem | |
setEmitRate(float rate) (defined in ns::ParticleSystem) | ns::ParticleSystem | |
setPosition(float x, float y) (defined in ns::ParticleSystem) | ns::ParticleSystem | |
setPosition(const sf::Vector2f &pos) (defined in ns::ParticleSystem) | ns::ParticleSystem | |
setTexture(const sf::Texture &texture) (defined in ns::ParticleSystem) | ns::ParticleSystem | |
update() (defined in ns::ParticleSystem) | ns::ParticleSystem |