NasNas
An intuitive and beginner friendly 2D game framework for C++
ns::ParticleSystem Member List

This is the complete list of members for ns::ParticleSystem, including all inherited members.

emit(const sf::IntRect &rect, int nb, bool repeat=false) (defined in ns::ParticleSystem)ns::ParticleSystem
emitBurst(const sf::IntRect &rect, int nb) (defined in ns::ParticleSystem)ns::ParticleSystem
getGlobalBounds() const -> ns::FloatRect (defined in ns::ParticleSystem)ns::ParticleSystem
getParticleCount() const -> unsigned (defined in ns::ParticleSystem)ns::ParticleSystem
getPosition() const -> sf::Vector2f (defined in ns::ParticleSystem)ns::ParticleSystem
onParticleCreate(Particle &particle)=0 (defined in ns::ParticleSystem)ns::ParticleSystempure virtual
onParticleUpdate(Particle &particle)=0 (defined in ns::ParticleSystem)ns::ParticleSystempure virtual
ParticleSystem()=default (defined in ns::ParticleSystem)ns::ParticleSystem
setEmitRate(float rate) (defined in ns::ParticleSystem)ns::ParticleSystem
setPosition(float x, float y) (defined in ns::ParticleSystem)ns::ParticleSystem
setPosition(const sf::Vector2f &pos) (defined in ns::ParticleSystem)ns::ParticleSystem
setTexture(const sf::Texture &texture) (defined in ns::ParticleSystem)ns::ParticleSystem
update() (defined in ns::ParticleSystem)ns::ParticleSystem