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NasNas
An intuitive and beginner friendly 2D game framework for C++
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This is the complete list of members for ns::ParticleSystem, including all inherited members.
| emit(const sf::IntRect &rect, int nb, bool repeat=false) (defined in ns::ParticleSystem) | ns::ParticleSystem | |
| emitBurst(const sf::IntRect &rect, int nb) (defined in ns::ParticleSystem) | ns::ParticleSystem | |
| getGlobalBounds() const -> ns::FloatRect (defined in ns::ParticleSystem) | ns::ParticleSystem | |
| getParticleCount() const -> unsigned (defined in ns::ParticleSystem) | ns::ParticleSystem | |
| getPosition() const -> sf::Vector2f (defined in ns::ParticleSystem) | ns::ParticleSystem | |
| onParticleCreate(Particle &particle)=0 (defined in ns::ParticleSystem) | ns::ParticleSystem | pure virtual |
| onParticleUpdate(Particle &particle)=0 (defined in ns::ParticleSystem) | ns::ParticleSystem | pure virtual |
| ParticleSystem()=default (defined in ns::ParticleSystem) | ns::ParticleSystem | |
| setEmitRate(float rate) (defined in ns::ParticleSystem) | ns::ParticleSystem | |
| setPosition(float x, float y) (defined in ns::ParticleSystem) | ns::ParticleSystem | |
| setPosition(const sf::Vector2f &pos) (defined in ns::ParticleSystem) | ns::ParticleSystem | |
| setTexture(const sf::Texture &texture) (defined in ns::ParticleSystem) | ns::ParticleSystem | |
| update() (defined in ns::ParticleSystem) | ns::ParticleSystem |
1.8.13