NasNas
An intuitive and beginner friendly 2D game framework for C++
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This is the complete list of members for ns::Sprite, including all inherited members.
getColor() const -> const sf::Color & (defined in ns::Sprite) | ns::Sprite | |
getColor(unsigned vert_index) const -> const sf::Color & (defined in ns::Sprite) | ns::Sprite | |
getGlobalBounds() const -> ns::FloatRect (defined in ns::Sprite) | ns::Sprite | |
getLocalBounds() const -> ns::FloatRect (defined in ns::Sprite) | ns::Sprite | |
getTexture() const -> const sf::Texture * (defined in ns::Sprite) | ns::Sprite | |
getTextureRect() const -> const IntRect & (defined in ns::Sprite) | ns::Sprite | |
getVertex(unsigned index) const -> const sf::Vertex & (defined in ns::Sprite) | ns::Sprite | |
move(float offsetX, float offsetY) (defined in ns::Transformable) | ns::Transformable | |
move(const sf::Vector2f &offset) (defined in ns::Transformable) | ns::Transformable | |
rotate(float angle) (defined in ns::Transformable) | ns::Transformable | |
scale(float factorX, float factorY) (defined in ns::Transformable) | ns::Transformable | |
scale(const sf::Vector2f &factor) (defined in ns::Transformable) | ns::Transformable | |
setColor(const sf::Color &color) (defined in ns::Sprite) | ns::Sprite | |
setColor(const sf::Color &color, unsigned vert_index) (defined in ns::Sprite) | ns::Sprite | |
setOrigin(float x, float y) (defined in ns::Transformable) | ns::Transformable | |
setOrigin(const sf::Vector2f &origin) (defined in ns::Transformable) | ns::Transformable | |
setPosition(float x, float y) (defined in ns::Transformable) | ns::Transformable | |
setPosition(const sf::Vector2f &position) (defined in ns::Transformable) | ns::Transformable | |
setRotation(float angle) (defined in ns::Transformable) | ns::Transformable | |
setScale(float factorX, float factorY) (defined in ns::Transformable) | ns::Transformable | |
setScale(const sf::Vector2f &factors) (defined in ns::Transformable) | ns::Transformable | |
setTexture(const sf::Texture &texture, bool reset_rect=false) (defined in ns::Sprite) | ns::Sprite | |
setTextureRect(const sf::IntRect &rectangle) (defined in ns::Sprite) | ns::Sprite | |
Sprite()=default (defined in ns::Sprite) | ns::Sprite | |
Sprite(const sf::Sprite &other) (defined in ns::Sprite) | ns::Sprite | explicit |
Sprite(const sf::Texture &texture) (defined in ns::Sprite) | ns::Sprite | explicit |
Sprite(const sf::Texture &texture, const sf::IntRect &rectangle) (defined in ns::Sprite) | ns::Sprite |