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NasNas
An intuitive and beginner friendly 2D game framework for C++
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This is the complete list of members for ns::Sprite, including all inherited members.
| getColor() const -> const sf::Color & (defined in ns::Sprite) | ns::Sprite | |
| getColor(unsigned vert_index) const -> const sf::Color & (defined in ns::Sprite) | ns::Sprite | |
| getGlobalBounds() const -> ns::FloatRect (defined in ns::Sprite) | ns::Sprite | |
| getLocalBounds() const -> ns::FloatRect (defined in ns::Sprite) | ns::Sprite | |
| getTexture() const -> const sf::Texture * (defined in ns::Sprite) | ns::Sprite | |
| getTextureRect() const -> const IntRect & (defined in ns::Sprite) | ns::Sprite | |
| getVertex(unsigned index) const -> const sf::Vertex & (defined in ns::Sprite) | ns::Sprite | |
| move(float offsetX, float offsetY) (defined in ns::Transformable) | ns::Transformable | |
| move(const sf::Vector2f &offset) (defined in ns::Transformable) | ns::Transformable | |
| rotate(float angle) (defined in ns::Transformable) | ns::Transformable | |
| scale(float factorX, float factorY) (defined in ns::Transformable) | ns::Transformable | |
| scale(const sf::Vector2f &factor) (defined in ns::Transformable) | ns::Transformable | |
| setColor(const sf::Color &color) (defined in ns::Sprite) | ns::Sprite | |
| setColor(const sf::Color &color, unsigned vert_index) (defined in ns::Sprite) | ns::Sprite | |
| setOrigin(float x, float y) (defined in ns::Transformable) | ns::Transformable | |
| setOrigin(const sf::Vector2f &origin) (defined in ns::Transformable) | ns::Transformable | |
| setPosition(float x, float y) (defined in ns::Transformable) | ns::Transformable | |
| setPosition(const sf::Vector2f &position) (defined in ns::Transformable) | ns::Transformable | |
| setRotation(float angle) (defined in ns::Transformable) | ns::Transformable | |
| setScale(float factorX, float factorY) (defined in ns::Transformable) | ns::Transformable | |
| setScale(const sf::Vector2f &factors) (defined in ns::Transformable) | ns::Transformable | |
| setTexture(const sf::Texture &texture, bool reset_rect=false) (defined in ns::Sprite) | ns::Sprite | |
| setTextureRect(const sf::IntRect &rectangle) (defined in ns::Sprite) | ns::Sprite | |
| Sprite()=default (defined in ns::Sprite) | ns::Sprite | |
| Sprite(const sf::Sprite &other) (defined in ns::Sprite) | ns::Sprite | explicit |
| Sprite(const sf::Texture &texture) (defined in ns::Sprite) | ns::Sprite | explicit |
| Sprite(const sf::Texture &texture, const sf::IntRect &rectangle) (defined in ns::Sprite) | ns::Sprite |
1.8.13