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NasNas
An intuitive and beginner friendly 2D game framework for C++
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This is the complete list of members for ns::SpriteBatch, including all inherited members.
| clear() (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| draw(const ns::Sprite *sprite) (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| draw(const sf::Texture *texture, const sf::Vector2f &pos, const sf::IntRect &rect, const sf::Color &color=sf::Color::White) (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| draw(const sf::Texture *texture, const sf::IntRect &rect, const sf::Transformable &tr, const sf::Color &color=sf::Color::White) (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| DrawOrder enum name (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| end() (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| erase(const ns::Sprite *sprite) (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| getDepth() const -> unsigned (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| getGlobalBounds() const -> ns::FloatRect (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| getPosition() const -> sf::Vector2f (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| getUsage() const -> sf::VertexBuffer::Usage (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| Renderable() (defined in ns::Renderable) | ns::Renderable | private |
| setDrawOrder(DrawOrder order) (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| SpriteBatch() (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| start(sf::VertexBuffer::Usage usage) (defined in ns::SpriteBatch) | ns::SpriteBatch | |
| ~Renderable() (defined in ns::Renderable) | ns::Renderable | privatevirtual |
1.8.13