NasNas
An intuitive and beginner friendly 2D game framework for C++
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This is the complete list of members for ns::Camera, including all inherited members.
App (defined in ns::Camera) | ns::Camera | friend |
Camera(std::string name, int render_order) | ns::Camera | |
Camera(const Camera &)=delete (defined in ns::Camera) | ns::Camera | |
Camera(Camera &&)=default (defined in ns::Camera) | ns::Camera | |
clearShader() | ns::ShaderHolder | |
follow(sf::Transformable &transformable) | ns::Camera | |
getBottom() const -> float | ns::Camera | |
getFolloweePosition() const -> const sf::Vector2f & (defined in ns::Camera) | ns::Camera | |
getFramesDelay() const -> unsigned int | ns::Camera | |
getGlobalBounds() const -> ns::FloatRect | ns::Camera | |
getLeft() const -> float | ns::Camera | |
getPosition() const -> sf::Vector2f | ns::Camera | |
getRenderOrder() const -> int | ns::Camera | |
getRight() const -> float | ns::Camera | |
getShader() const -> sf::Shader * | ns::ShaderHolder | |
getTop() const -> float | ns::Camera | |
getViewport() const -> const ns::FloatRect & (defined in ns::Camera) | ns::Camera | |
hasScene() -> bool | ns::Camera | |
isVisible() const -> bool | ns::Camera | |
lookAt(Scene &scene) | ns::Camera | |
operator=(const Camera &)=delete (defined in ns::Camera) | ns::Camera | |
operator=(Camera &&)=default (defined in ns::Camera) | ns::Camera | |
reset(int x, int y, int w, int h) | ns::Camera | |
reset(const sf::Vector2i &position, const sf::Vector2i &size) | ns::Camera | |
reset(const ns::IntRect &rect) | ns::Camera | |
resetViewport(float x, float y, float w, float h) | ns::Camera | |
resetViewport(const sf::Vector2f &position, const sf::Vector2f &size) | ns::Camera | |
resetViewport(const sf::FloatRect &rect) | ns::Camera | |
setBottom(float value) | ns::Camera | |
setFramesDelay(unsigned int value) | ns::Camera | |
setLeft(float value) | ns::Camera | |
setLimitsRect(const ns::IntRect &rectangle) | ns::Camera | |
setRight(float value) | ns::Camera | |
setShader(sf::Shader *shader) | ns::ShaderHolder | |
setTop(float value) | ns::Camera | |
setVisible(bool value) | ns::Camera | |
toggleShader() | ns::ShaderHolder | |
unfollow() (defined in ns::Camera) | ns::Camera | |
update() | ns::Camera |