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NasNas
An intuitive and beginner friendly 2D game framework for C++
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This is the complete list of members for ns::Camera, including all inherited members.
| App (defined in ns::Camera) | ns::Camera | friend |
| Camera(std::string name, int render_order) | ns::Camera | |
| Camera(const Camera &)=delete (defined in ns::Camera) | ns::Camera | |
| Camera(Camera &&)=default (defined in ns::Camera) | ns::Camera | |
| clearShader() | ns::ShaderHolder | |
| follow(sf::Transformable &transformable) | ns::Camera | |
| getBottom() const -> float | ns::Camera | |
| getFolloweePosition() const -> const sf::Vector2f & (defined in ns::Camera) | ns::Camera | |
| getFramesDelay() const -> unsigned int | ns::Camera | |
| getGlobalBounds() const -> ns::FloatRect | ns::Camera | |
| getLeft() const -> float | ns::Camera | |
| getPosition() const -> sf::Vector2f | ns::Camera | |
| getRenderOrder() const -> int | ns::Camera | |
| getRight() const -> float | ns::Camera | |
| getShader() const -> sf::Shader * | ns::ShaderHolder | |
| getTop() const -> float | ns::Camera | |
| getViewport() const -> const ns::FloatRect & (defined in ns::Camera) | ns::Camera | |
| hasScene() -> bool | ns::Camera | |
| isVisible() const -> bool | ns::Camera | |
| lookAt(Scene &scene) | ns::Camera | |
| operator=(const Camera &)=delete (defined in ns::Camera) | ns::Camera | |
| operator=(Camera &&)=default (defined in ns::Camera) | ns::Camera | |
| reset(int x, int y, int w, int h) | ns::Camera | |
| reset(const sf::Vector2i &position, const sf::Vector2i &size) | ns::Camera | |
| reset(const ns::IntRect &rect) | ns::Camera | |
| resetViewport(float x, float y, float w, float h) | ns::Camera | |
| resetViewport(const sf::Vector2f &position, const sf::Vector2f &size) | ns::Camera | |
| resetViewport(const sf::FloatRect &rect) | ns::Camera | |
| setBottom(float value) | ns::Camera | |
| setFramesDelay(unsigned int value) | ns::Camera | |
| setLeft(float value) | ns::Camera | |
| setLimitsRect(const ns::IntRect &rectangle) | ns::Camera | |
| setRight(float value) | ns::Camera | |
| setShader(sf::Shader *shader) | ns::ShaderHolder | |
| setTop(float value) | ns::Camera | |
| setVisible(bool value) | ns::Camera | |
| toggleShader() | ns::ShaderHolder | |
| unfollow() (defined in ns::Camera) | ns::Camera | |
| update() | ns::Camera |
1.8.13