NasNas
An intuitive and beginner friendly 2D game framework for C++
ns::Camera Member List

This is the complete list of members for ns::Camera, including all inherited members.

App (defined in ns::Camera)ns::Camerafriend
Camera(std::string name, int render_order)ns::Camera
Camera(const Camera &)=delete (defined in ns::Camera)ns::Camera
Camera(Camera &&)=default (defined in ns::Camera)ns::Camera
clearShader()ns::ShaderHolder
follow(sf::Transformable &transformable)ns::Camera
getBottom() const -> floatns::Camera
getFolloweePosition() const -> const sf::Vector2f & (defined in ns::Camera)ns::Camera
getFramesDelay() const -> unsigned intns::Camera
getGlobalBounds() const -> ns::FloatRectns::Camera
getLeft() const -> floatns::Camera
getPosition() const -> sf::Vector2fns::Camera
getRenderOrder() const -> intns::Camera
getRight() const -> floatns::Camera
getShader() const -> sf::Shader *ns::ShaderHolder
getTop() const -> floatns::Camera
getViewport() const -> const ns::FloatRect & (defined in ns::Camera)ns::Camera
hasScene() -> boolns::Camera
isVisible() const -> boolns::Camera
lookAt(Scene &scene)ns::Camera
operator=(const Camera &)=delete (defined in ns::Camera)ns::Camera
operator=(Camera &&)=default (defined in ns::Camera)ns::Camera
reset(int x, int y, int w, int h)ns::Camera
reset(const sf::Vector2i &position, const sf::Vector2i &size)ns::Camera
reset(const ns::IntRect &rect)ns::Camera
resetViewport(float x, float y, float w, float h)ns::Camera
resetViewport(const sf::Vector2f &position, const sf::Vector2f &size)ns::Camera
resetViewport(const sf::FloatRect &rect)ns::Camera
setBottom(float value)ns::Camera
setFramesDelay(unsigned int value)ns::Camera
setLeft(float value)ns::Camera
setLimitsRect(const ns::IntRect &rectangle)ns::Camera
setRight(float value)ns::Camera
setShader(sf::Shader *shader)ns::ShaderHolder
setTop(float value)ns::Camera
setVisible(bool value)ns::Camera
toggleShader()ns::ShaderHolder
unfollow() (defined in ns::Camera)ns::Camera
update()ns::Camera