NasNas
An intuitive and beginner friendly 2D game framework for C++
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Public Member Functions | |
virtual auto | getDrawable () -> sf::Drawable &=0 |
virtual auto | getGlobalBounds () -> ns::FloatRect=0 |
virtual void | update ()=0 |
Protected Attributes | |
sf::Transform | m_transform |
Definition at line 12 of file GraphicsComponent.hpp.