NasNas
An intuitive and beginner friendly 2D game framework for C++
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This is the complete list of members for ns::ecs::SpriteComponent, including all inherited members.
getAnimPlayer() -> AnimPlayer & (defined in ns::ecs::SpriteComponent) | ns::ecs::SpriteComponent | |
getAnimState() const -> const std::string & (defined in ns::ecs::SpriteComponent) | ns::ecs::SpriteComponent | |
getDrawable() -> sf::Sprite &override (defined in ns::ecs::SpriteComponent) | ns::ecs::SpriteComponent | virtual |
getGlobalBounds() -> ns::FloatRect override (defined in ns::ecs::SpriteComponent) | ns::ecs::SpriteComponent | virtual |
m_transform (defined in ns::ecs::GraphicsComponent) | ns::ecs::GraphicsComponent | protected |
setAnimState(const std::string &anim_state) (defined in ns::ecs::SpriteComponent) | ns::ecs::SpriteComponent | |
setSpritesheet(SpriteSheet *spritesheet) (defined in ns::ecs::SpriteComponent) | ns::ecs::SpriteComponent | |
SpriteComponent(SpriteSheet *spritesheet, const sf::Vector2f &pos_offset) (defined in ns::ecs::SpriteComponent) | ns::ecs::SpriteComponent | |
SpriteComponent(SpriteSheet *spritesheet, const std::string &anim_state="", const sf::Vector2f &pos_offset={0, 0}) (defined in ns::ecs::SpriteComponent) | ns::ecs::SpriteComponent | explicit |
update() override (defined in ns::ecs::SpriteComponent) | ns::ecs::SpriteComponent | virtual |
~GraphicsComponent() override=default (defined in ns::ecs::GraphicsComponent) | ns::ecs::GraphicsComponent |