11 #include <SFML/Graphics/RenderTexture.hpp>    12 #include <SFML/Graphics/Sprite.hpp>    13 #include <SFML/Graphics/Transformable.hpp>    14 #include <SFML/Graphics/View.hpp>    16 #include <NasNas/core/data/Rect.hpp>    17 #include <NasNas/core/data/ShaderHolder.hpp>    31         Camera(std::string name, 
int render_order);
    46         void reset(
int x, 
int y, 
int w, 
int h);
    54         void reset(
const sf::Vector2i& position, 
const sf::Vector2i& size);
    86         void resetViewport(
const sf::Vector2f& position, 
const sf::Vector2f& size);
   129         void follow(sf::Transformable& transformable);
   173         auto getFolloweePosition() 
const -> 
const sf::Vector2f&;
   208         auto getTop() 
const -> float;
   249         std::optional<sf::Transformable*> m_followee; 
   250         unsigned int m_frames_delay;        
   256         std::unique_ptr<sf::RenderTexture> m_render_texture;
   263         void render(sf::RenderTarget& target);
   265         auto getSprite() 
const -> 
const sf::Sprite&;
   267         using sf::View::reset;
   268         using sf::View::setViewport;
 auto getRenderOrder() const -> int
Get render order of the Camera. 
 
void setVisible(bool value)
Show or hide the Camera content. 
 
void lookAt(Scene &scene)
Tell the Camera to look at a Scene. 
 
auto getBottom() const -> float
Get Camera bottom position in world's coordinates. 
 
Camera(std::string name, int render_order)
Construct a Camera object. 
 
auto getRight() const -> float
Get Camera right position in world's coordinates. 
 
void setLeft(float value)
Set Camera left position in world's coordinates. 
 
void update()
Updates Camera position if following an entity. 
 
void follow(sf::Transformable &transformable)
Follow an entity, Camera position will be updated accordingly automatically. 
 
auto getFramesDelay() const -> unsigned int
 
auto getGlobalBounds() const -> ns::FloatRect
Get camera global bounds. 
 
auto hasScene() -> bool
Is the Camera looking at a Scene ? 
 
void setLimitsRect(const ns::IntRect &rectangle)
Sets Camera move limits. 
 
auto getLeft() const -> float
Get Camera left position in world's coordinates. 
 
void reset(int x, int y, int w, int h)
Reset Camera size and position. 
 
auto getPosition() const -> sf::Vector2f
Get Camera position in world's coordinates. 
 
void setFramesDelay(unsigned int value)
Set the frame delay. 
 
void resetViewport(float x, float y, float w, float h)
Reset Camera viewport. 
 
auto getTop() const -> float
Get Camera top position in world's coordinates. 
 
void setBottom(float value)
Set Camera bottom position in world's coordinates. 
 
auto isVisible() const -> bool
Is the Camera visible ? 
 
void setTop(float value)
Set Camera top position in world's coordinates. 
 
void setRight(float value)
Set Camera right position in world's coordinates.