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NasNas
An intuitive and beginner friendly 2D game framework for C++
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Classes | |
| struct | EllipseObject |
| class | GroupLayer |
| class | ImageLayer |
| class | Layer |
| class | LayersContainer |
| struct | Object |
| class | ObjectLayer |
| struct | PointObject |
| struct | PolygonObject |
| struct | PolylineObject |
| class | PropertiesContainer |
| struct | RectangleObject |
| struct | ShapeObject |
| struct | Tile |
| class | TileData |
| class | TiledMap |
| class | TileLayer |
| struct | TileObject |
| class | Tileset |
| class | TilesetData |
| class | TsxTilesetsManager |
Typedefs | |
| using | PropertyTypes = std::variant< int, float, std::string, bool, sf::Color > |
Functions | |
| auto | hexToColor (const std::string &color_string) -> sf::Color |
| auto | operator & (Tile::Flip lhs, Tile::Flip rhs) -> Tile::Flip |
| auto | operator== (const std::optional< Tile > &lhs, const std::optional< Tile > &rhs) -> bool |
| auto | operator!= (const std::optional< Tile > &lhs, const std::optional< Tile > &rhs) -> bool |
Created by Modar Nasser on 11/07/2020.
Created by Modar Nasser on 22/08/2020.
Created by Modar Nasser on 09/07/2020.
Created by Modar Nasser on 14/07/2020.
1.8.13