|
NasNas
An intuitive and beginner friendly 2D game framework for C++
|
Public Member Functions | |
| auto | hasLayer (const std::string &name) const -> bool |
| auto | getTileLayer (const std::string &name) const -> TileLayer & |
| auto | getObjectLayer (const std::string &name) const -> ObjectLayer & |
| auto | getImageLayer (const std::string &name) const -> ImageLayer & |
| auto | getGroupLayer (const std::string &name) const -> GroupLayer & |
| void | update (const Camera *cam) |
Protected Member Functions | |
| void | parseLayers (const pugi::xml_node &xml_node, TiledMap *tiledmap) |
| auto | addTileLayer (const pugi::xml_node &xml_node, TiledMap *tiledmap) -> Layer * |
| auto | addObjectLayer (const pugi::xml_node &xml_node, TiledMap *tiledmap) -> Layer * |
| auto | addImageLayer (const pugi::xml_node &xml_node, TiledMap *tiledmap) -> Layer * |
| auto | addGroupLayer (const pugi::xml_node &xml_node, TiledMap *tiledmap) -> Layer * |
| auto | allTileLayers () const -> const decltype(m_tilelayers)& |
| auto | allObjectLayers () const -> const decltype(m_objectlayers)& |
| auto | allImageLayers () const -> const decltype(m_imagelayers)& |
| auto | allGroupLayers () const -> const decltype(m_grouplayers)& |
| auto | allLayers () const -> const decltype(m_layers)& |
Definition at line 25 of file LayersContainer.hpp.
1.8.13