NasNas
An intuitive and beginner friendly 2D game framework for C++
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 Nns
 Ndetail
 CAppComponent
 CSingleton
 Necs
 Ndetail
 CAABBColliderComponent
 CCircleColliderComponent
 CColliderComponentInterface
 CGraphicsComponent
 CInputsComponent
 CPhysicsComponent
 CShapeComponent
 CSpriteComponent
 CSystem
 CTransformComponent
 Ntm
 CEllipseObject
 CGroupLayer
 CImageLayer
 CLayer
 CLayersContainer
 CObject
 CObjectLayer
 CPointObject
 CPolygonObject
 CPolylineObject
 CPropertiesContainer
 CRectangleObject
 CShapeObject
 CTile
 CTileData
 CTiledMap
 CTileLayer
 CTileObject
 CTileset
 CTilesetData
 CTsxTilesetsManager
 Ntransition
 CCircleClose
 CCircleOpen
 Nui
 Ninternal
 Nstyle
 CButton
 CCircleRegion
 CClickableWidget
 CContainer
 CGuiRoot
 CNineSlice
 CRectangleRegion
 CRegion
 CStyledWidget
 CWidget
 Nutils
 Cbool_switch
 CAnim
 CAnimFrame
 CAnimPlayer
 CApp
 CAppAccess
 CAppConfig
 CAppState
 CAppStateInterface
 CAppWindow
 CArial
 CBitmapFontA font that can be created from a texture
 CBitmapGlyph
 CBitmapTextA BitmapText is a Drawable that uses a BitmapFont to display text
 CCamera
 CDebugTextDebugText evaluates a variable or a method and display the value on the AppWindow
 CDebugTextInterfaceBase class of all DebugText classes
 CDir
 Ceasing
 Ccustom
 CEllipseShape
 CEntityObject
 CInputs
 CLayer
 CLineShape
 CLoggerConsole Logger can log a variable number of variables to the console
 CMultiTween
 CParticle
 CParticleSystem
 CRectExtending sf::Rect with customized properties
 CRenderable
 CResourceManager
 CScene
 CSettings
 CModules
 CShaderHolder
 CSprite
 CSpriteBatch
 CSpriteSheet
 CStateMachineApp
 CStateStackApp
 CTransformable
 CTransition
 CTween
 CVertexArray