NasNas
An intuitive and beginner friendly 2D game framework for C++
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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▼
N
ns
▼
N
detail
C
AppComponent
C
Singleton
▼
N
ecs
►
N
detail
C
components_pool
C
components_pool< TEntity, TComp >
C
components_view
C
Registry
C
sparse_set
C
AABBColliderComponent
C
CircleColliderComponent
C
ColliderComponentInterface
C
GraphicsComponent
C
InputsComponent
C
PhysicsComponent
C
ShapeComponent
C
SpriteComponent
C
System
C
TransformComponent
▼
N
tm
C
EllipseObject
C
GroupLayer
C
ImageLayer
C
Layer
C
LayersContainer
C
Object
C
ObjectLayer
C
PointObject
C
PolygonObject
C
PolylineObject
C
PropertiesContainer
C
RectangleObject
C
ShapeObject
C
Tile
C
TileData
C
TiledMap
C
TileLayer
C
TileObject
C
Tileset
C
TilesetData
C
TsxTilesetsManager
▼
N
transition
C
CircleClose
C
CircleOpen
▼
N
ui
►
N
internal
C
shared_ptr
►
N
style
C
Basic
C
Button
C
Button
C
CircleRegion
C
ClickableWidget
C
Container
C
GuiRoot
C
NineSlice
C
RectangleRegion
C
Region
C
StyledWidget
C
Widget
▼
N
utils
C
bool_switch
C
Anim
C
AnimFrame
C
AnimPlayer
C
App
C
AppAccess
C
AppConfig
C
AppState
C
AppStateInterface
C
AppWindow
C
Arial
C
BitmapFont
A font that can be created from a texture
C
BitmapGlyph
C
BitmapText
A
BitmapText
is a Drawable that uses a
BitmapFont
to display text
C
Camera
C
DebugText
DebugText
evaluates a variable or a method and display the value on the
AppWindow
C
DebugTextInterface
Base class of all
DebugText
classes
C
Dir
▼
C
easing
C
custom
C
EllipseShape
C
EntityObject
C
Inputs
C
Layer
C
LineShape
C
Logger
Console
Logger
can log a variable number of variables to the console
C
MultiTween
C
Particle
C
ParticleSystem
C
Rect
Extending sf::Rect with customized properties
C
Renderable
C
ResourceManager
C
Scene
▼
C
Settings
C
Modules
C
ShaderHolder
C
Sprite
C
SpriteBatch
C
SpriteSheet
C
StateMachineApp
C
StateStackApp
C
Transformable
C
Transition
C
Tween
C
VertexArray
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